MARATHON: NIGHTFALL
TRAILER MOTION PACKAGE
In collaboration with Bungie and PlayStation Studios, I worked to create a bold and refreshing motion graphics system for Marathon’s second season, Nightfall. Keeping one foot in the core brand, we added new thematic flourishes and refined the expectation of what’s included in a package for Marathon.
WHAT WE DID
STYLE DEVELOPMENT
Iterated through various ways to tie in seasonal imagery like LIDAR and terrain mapping.
Built new systems upon pre-existing creative decisions from the launch branding.
TRAILER DELIVERABLES
We made:
1 title cards
3 end cards
2 transitions
1 lower third
1 infographic overlay for in-game items
Additional versions in 9×16 and 1×1 aspect ratios tailored for social platforms
Delivered an easy-to-use, plug-and-play After Effects project for other creative and localization agencies including:
Organized folder structure
Clear and detailed naming
Detailed documentation for the project and pre-rendered deliverables
IMPACT
Evolved the Marathon brand in trailers and beyond to underscore the high tension and dark mystique that make this drop special.
Provided a helpful toolkit for other creative partners to use to quickly and independently make iterations of graphics as needed.
Established the blueprint for what a motion package for Marathon needs to be.
End Card Flowin-game item overlayWipe transitiontitle cardlower thirdglitchies b-roll transition reel
CREDITS
CREATIVE DIRECTION ERIC LITTLEJOHN & GARRETT MORLAN
DESIGN CHRISTINE LIM
DESIGN & ANIMATION KELLAN MOONEY
PRODUCED BY SARA EBERHARDT & DAN MARTIN

